Based on 2 video-analysed matches (180 rallies). Individual metrics come from the final shot of each rally; serve, return and decisive points are figures of the pairs the player was part of.
7.0
Winners / match
8.5
Unforced errors / match
4.0
Forced errors / match
0.82
Winners / errors
-0.17
Efficiency / 10 points
37
Clutch index
break points, decisive points, tie-breaks
4
Errors forced
0
Aces
double faults: 0
Skill polygon
overall score 26| Skill | Metric | Score |
|---|---|---|
| Attack | 7.0 | 11 |
| Overhead | 62% | 76 |
| Net | 45% | 7 |
| Pressure | 2.0 | 4 |
| Serve | 33% | 8 |
| Return | 31% | 13 |
| Composure | 37 | 4 |
| Reliability | 8.5 | 86 |
The score is a percentile among all analysed players: 50 is the database average, 90 is better than 90% of players. Attack — winners per match, reliability — few unforced errors, pressure — forced errors drawn from opponents.
Form: last 5 matches vs whole career
| Metric | Last 5 | Career |
|---|---|---|
| Winners per match | 7.0 | 7.0 |
| Unforced per match | 8.5 | 8.5 |
| Service holds | 33% | 33% |
| Return points won | 31% | 31% |
| All pair points | 37% | 37% |
Serve and return
| Points won on own serve | 56% | 23/41 |
| First serve: in | 88% | |
| First serve points won | 56% | 20/36 |
| Second serve points won | 60% | 3/5 |
| Pair service holds | 33% | 5/15 |
| Own return: points won | 40% | 17/43 |
| Return on decisive points | — | 0/0 |
| Pair return points won | 31% | 29/93 |
| Break points converted | 25% | 2/8 |
| Break points saved | 44% | 8/18 |
| Decisive points (GP / Star Point) | 0% | 0/1 |
| Tie-break points | — | 0/0 |
Net and overheads
| Rallies finished while holding the net | 46% |
| Won while holding the net | 45% |
| Lobbed opponents off the net (per match) | 10.5 |
| Overheads: winners / errors | 10 / 6 |
| Overhead efficiency | 62% |
| x3 / x4 smashes out | 2 |
Rally length and wins
Points by set
Playing zones
Heat map of finishing shots
Top view; the net is the horizontal line in the middle.
Winner direction
Winners by shot
Errors by shot
xW: winners vs expected
-2.9For each shot: how many winners an average player in the database would hit with the same number of finishing shots. A plus means the shot works better than average.
| Shot | Finishes | Winners | Expected | Difference |
|---|---|---|---|---|
| Víbora | 4 | 2 | 1.5 | +0.5 |
| Smash | 10 | 6 | 6.0 | +0.0 |
| Backhand | 5 | 0 | 0.9 | -0.9 |
| Lob (globo) | 8 | 0 | 2.5 | -2.5 |